In animation, a method for posing a joint chain by rotating each joint individually. FK is the easiest way to animate joint chains with detailed arc motions. See kinematics. Contrast with IK (inverse kinematics). Posing skeletons Retrieved from "https://autodeskmaya.fandom.com/wiki/FK_(Forward_Kinematics)?oldid=4226" Categories: Add category Cancel Save Community content is available under CC-BY-SA unless otherwise noted.